This FiveM lore friendly ambulance pack bundles the full ONX EMS fleet with an animated gurney vehicle, giving roleplay servers a complete, performance-tuned medical response set-up out of the box.
Six ambulances spanning Type 1, Type 2, and Type 3 platforms cover every EMS call your players will throw at them — from interstate trauma response to urban first-on-scene units. Pair them with the Brute EjectoLift NX animated gurney and your medics finally have the assets to run patient transport that looks and feels right on screen.
Built by the ONX Development Team for servers that care about medical depth, not just a re-skinned vanilla Ambulance.
🚑 Why This FiveM Lore Friendly Ambulance Pack Reshapes EMS Roleplay
EMS roleplay has long been the underdog of FiveM departments — a single vanilla ambulance and a hard-coded stretcher animation. This bundle replaces that ceiling with a real fleet: Type 1 heavy boxes for trauma calls, Type 2 vans for everyday transport, Type 3 transit units for non-emergency runs, and a dedicated animated gurney that can be scripted to load into the rear bay or transfer the patient to a seated position inside the vehicle. The result is medical roleplay that finally matches the depth your PD already enjoys.
🚨 Bundle Contents
Type 1 Ambulances — Heavy Response Platforms
- Bravado Bison Ambulance Type 1 (2025) — spawn code
onx_ambbison - Vapid Sandking Ambulance Type 1 (2025) — spawn code
onx_ambking - Vapid Yankee C105 Ambulance Type 1 (2015) — spawn code
onx_ambkee
Type 2 and Type 3 Ambulances — Mid-Size and Transit Platforms
- Benefactor Jogger Ambulance Type 2 (2026) — spawn code
onx_ambjog2 - Benefactor Jogger 4×4 Ambulance Type 2 (2026) — spawn code
onx_ambjog3 - Benefactor Jogger Ambulance Type 3 (2026) — spawn code
onx_ambjog
Animated EMS Gurney — Vehicle Asset
- Brute EjectoLift NX (2026) — spawn code
onx_gurney - Built as a vehicle with driver and passenger seat nodes for full script flexibility
- Flat and raised back rest variants for different patient states
- Colorable paint to match your service branding
- Hold
Hto raise or lower the gurney, with an extended handle visible in the lowered position
✨ Fleet-Wide Feature Highlights
Every ambulance in this bundle ships with the same proven feature set, so your scripts and configs only need to be wired up once before the whole fleet inherits them.
- 🚨 Non-ELS lighting that is server-friendly with no client ELS dependency for your players
- 🔢 3-digit callsign system that is editable and colorable for unit identification across your fleet
- 🔧 Highly customizable via modkit and extras with no custom menus required
- ⚙️ Universal consistent parts across the ONX EVP — lightbars, antennas, consoles, gurneys, and interiors share the same component set
- 🧰 Walkable rear interior with interior medical loadouts for authentic on-scene treatment scenes
- 🎨 2K liveries with quality balanced for performance — sharp visuals without blowing out VRAM
- ⚡ Optimized assets featuring full LODs, tuned polycounts, and compressed textures
- 💥 Rockstar-style dirt and crash mapping plus custom handling tuned for each platform
🛏️ Gurney Loader Configurations and Patient Transfer
All ambulances in this bundle support loader configurations for the FiveM animated EMS gurney including empty loader, raised hooks, and gurney stretcher variants with flat or raised back rest options. That gives your scripts two clean implementation paths for patient transport, and you can mix both depending on the call type.
1) Load the gurney into the ambulance
Script the gurney to attach to the ambulance’s misc_s bone for a clean “load into bay” behaviour. The gurney rides inside the rear compartment exactly where vanilla expects it to be, which keeps every animation and camera angle reading correctly.
2) Transfer the patient inside
Swap the patient from the gurney to a seated position inside the ambulance, then pair it with the matching gurney mod part so the interior visual matches the gurney seating position. This lets you use native seating animation for the transferred patient without writing custom animation logic.
This package ships the assets — you are free to implement your own QBCore, ESX, Qbox, or custom EMS logic on top.
🛠️ Compatibility and Framework Notes
This FiveM lore friendly ambulance pack is a pure asset bundle, so the animated gurney and the six ambulances are framework-agnostic and slot into QBCore, ESX, Qbox, or any custom framework you are running. Customization is handled through standard modkit and extras, which means the ambulances drop into whatever customization menu you already use without bespoke integration work. Non-ELS lighting also means every player sees the same emergency lights regardless of client setup, which is the right call for a server-ready ambulance fleet on public roleplay servers.
📜 Scripts, Selling, and Redistribution Policy
The ONX Development Team welcomes creators who want to build EMS scripts around this fleet, with one clear redistribution boundary:
- ✅ You may create scripts that integrate with the ONX ambulances and gurney
- ✅ You may sell those scripts commercially
- ❌ You may not redistribute, reupload, or bundle the ONX ambulance or gurney assets inside your script package
- ✅ You may direct your customers to the official ONX packages for the required assets
📦 Quick Installation
- Add the ONX vehicle resources to your server’s
resourcesfolder — a parent folder like[onx_vehicles]is recommended. - Add
ensure [onx_vehicles]to your server cfg. - Use a customization menu to configure extras and modkits — liveries, consoles, antennas, gurney loader options, callsigns, and the rest.
❓ Frequently Asked Questions
Q: Do I need a custom EMS script to use this bundle?
A: No. The ambulances and gurney work as standalone vehicle assets with any framework or no framework at all. You only need scripts if you want to wire up automated gurney loading or patient transfer logic — the assets ship ready to be controlled by any QBCore, ESX, Qbox, or custom EMS resource you choose to run.
Q: Does this require ELS or any client-side mod?
A: No. Lighting is fully non-ELS, so every player on your server sees the same emergency lights without installing anything client-side. This is the recommended set-up for public roleplay servers where you cannot guarantee client mods on every player’s machine.
Q: How do players adjust the gurney height in-game?
A: Players hold the H key to raise or lower the gurney. In the lowered position the gurney shows an extended handle so it reads correctly when wheeling a patient on foot before loading into the ambulance.
Q: Can I sell my own EMS script that uses these vehicles?
A: Yes. ONX explicitly allows commercial scripts that integrate with the ambulances and gurney. The only restriction is that you cannot redistribute, reupload, or bundle the ONX assets inside your script — your customers must purchase the official packages separately, and you may link them there.
Q: Are the liveries and callsigns customizable?
A: Yes. The 3-digit callsign system is editable and colorable, and the 2K liveries can be reworked if you want department-specific branding. All customization runs through standard modkit and extras, so any customization menu can drive it without bespoke UI work.
🚑 Built for Servers That Take EMS Seriously
This bundle gives your medical department the same fleet depth that PD has enjoyed for years — six platforms covering every response type, a gurney that actually animates and transfers patients, and a feature set consistent enough that your scripts only have to be written once. Install it, configure your modkits, and let your EMS team finally run calls the way they have always wanted to.




















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