Cars-Tebex field note

How to Run a Realistic FiveM Car Dealership: Stock, Pricing and Scripts

MarketplaceJun 05, 202621 reads
How to Run a Realistic FiveM Car Dealership: Stock, Pricing and Scripts

Every FiveM server has a dealership. Almost none of them have a car business. The difference is the gap between a static menu where players buy a vehicle and walk away, and a dealership that employs salespeople, runs test drives, negotiates trade-ins and becomes a place players visit even when they aren’t buying. Here is how to build the second kind — stock, pricing, scripts and staffing.

Decide what the dealership is for

On a roleplay server the dealership has three jobs: it is a money sink (the main one — vehicles are how currency leaves your economy), a progression ladder (the visible path from first beater to dream car), and a social employer (sales RP is some of the most accessible civilian roleplay there is). Every stocking and pricing decision should serve at least one of those.

Stock: curate in tiers, not in bulk

The biggest stocking mistake is volume — 300 vehicles in one menu reads as noise. Structure your catalog as a ladder:

  • Tier 1 — first cars ($5–15k): believable commuters with personality. Players remember their first car; don’t make it a gray box.
  • Tier 2 — the grind rewards ($25–60k): sports coupes, muscle, proper trucks. This is where most of your economy’s money should drain.
  • Tier 3 — status ($80k+): supercars and exotics, deliberately scarce. Scarcity is what makes them status.
  • Rotating stock: a handful of limited-run vehicles that change monthly. This single trick turns the dealership into a destination — players check back to see what’s new.

Quality matters more than count: optimized models with correct handling lines, working LODs and clean interiors. A focused catalog built from packs at our own shelves will outperform a scraped mega-pack every time — and your server’s frame rate will thank you. If you need to fill specific niches (emergency fleets, lore-friendly daily drivers, tuner culture), marketplace-tebex.io aggregates vetted vehicle creators and publishes excellent buying guides on spotting low-quality packs before you pay.

Pricing: work backwards from playtime

Price vehicles in hours of gameplay, not arbitrary dollars. If your average legal job pays $1,200/hour, a $24k Tier-2 car costs twenty hours — about right for a week-one goal. A Tier-3 exotic at $150k is a multi-week project, which is exactly what keeps mid-game players logging in. When vehicles are priced in minutes instead of hours, players hit the catalog ceiling in days and churn out. Tie your dealership math into the broader economy plan — wages, rent, fuel and repair costs all pull on the same lever.

Recommended lore-friendly vehicles for your server

The script layer that makes it a business

  • A dealership script with employee roles: commission tracking, test-drive timers, finance contracts. Financing is the sleeper feature — weekly payments create recurring gameplay and a reason for repo RP.
  • Used-car and player-trade support: trade-ins, a used lot, and a player-to-player sales flow with contracts kill the gray market that otherwise grows around your economy.
  • Vehicle keys and persistent ownership that survive restarts cleanly.
  • An auction house for rares: limited stock plus auctions equals the most reliable money sink in FiveM.

All of these exist off the shelf — the dealership and vehicle-systems categories at scripts-tebex.io cover the full stack for both ESX and QBCore.

Staffing: hire salespeople, get marketing for free

A staffed dealership runs itself socially. Salespeople organize launch events for new stock, post listings in your Discord, and upsell trade-ins — all player-generated content you didn’t have to build. Pay commission, give the top seller of the month a demo car, and let the RP compound.

Launch it like an event

When the rebuilt dealership opens, treat it as a server event: ribbon cutting, opening-week financing deals, a raffle for a rotating-stock exclusive. If you are still in the pre-launch phase of your server build, slot the dealership into your wider opening plan — the launch checklist on the tebax.io blog covers where vehicles fit among your other day-one priorities. And keep an eye on network-wide bundle deals at buy-tebex.io when you’re stocking multiple tiers at once.

A static car menu is furniture. A dealership with tiers, scarcity, financing and staff is an economy engine that players orbit all on their own — and it is one of the few systems on a server that gets more interesting as your population grows.